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Scratch Game Design for Kids

Create simple games with sprites, motion, events, variables, score, sound and level design.

Age 10-13 5 chapters 20 lessons 16 hours
KIDS

Know what you are buying before you enrol

Use this quick overview to decide whether the course matches your current goal.

Learning areaCoding
Stage / levelBeginner
Chapters5
Lessons20
Estimated content time16 hours
01

Short learning blocks

Keep sessions short and focused so children can learn without overload.

02

Learn by doing

Use the activity prompt after each lesson to practise the idea.

03

Parent check-in

A quick parent check can help confirm what the learner understood.

04

Celebrate progress

Review completed lessons and encourage consistency rather than speed.

Why take this course?

1

Age-appropriate Scratch game design with short, focused lessons

2

Every chapter includes guided practice and a small activity

3

Parent notes make it easier to support learning at home

What you will be able to do

  • Build a practical foundation in Scratch game design
  • Complete age-friendly activities and short checks
  • Explain key ideas using simple examples
  • Follow a repeatable learn–practice–review routine

Full curriculum

5 chapters · 20 lessons
  • Stage, sprite and blocksLearn stage, sprite and blocks with a short explanation, examples and guided practice. 14m FREE
  • 🔒 Move and turnLearn move and turn with a short explanation, examples and guided practice. 16m
  • 🔒 Events and messagesLearn events and messages with a short explanation, examples and guided practice. 16m
  • 🔒 Costume and animationLearn costume and animation with a short explanation, examples and guided practice. 16m
  • 🔒 Keyboard controlLearn keyboard control with a short explanation, examples and guided practice. 16m
  • 🔒 Collision detectionLearn collision detection with a short explanation, examples and guided practice. 18m
  • 🔒 Score variableLearn score variable with a short explanation, examples and guided practice. 18m
  • 🔒 Timer and game overLearn timer and game over with a short explanation, examples and guided practice. 18m
  • 🔒 Random movementLearn random movement with a short explanation, examples and guided practice. 18m
  • 🔒 Difficulty progressionLearn difficulty progression with a short explanation, examples and guided practice. 18m
  • 🔒 Level changeLearn level change with a short explanation, examples and guided practice. 18m
  • 🔒 Lives and restartLearn lives and restart with a short explanation, examples and guided practice. 18m
  • 🔒 Sound effectsLearn sound effects with a short explanation, examples and guided practice. 16m
  • 🔒 Start screenLearn start screen with a short explanation, examples and guided practice. 16m
  • 🔒 Instructions and feedbackLearn instructions and feedback with a short explanation, examples and guided practice. 16m
  • 🔒 PlaytestingLearn playtesting with a short explanation, examples and guided practice. 18m
  • 🔒 Choose a game ideaLearn choose a game idea with a short explanation, examples and guided practice. 16m
  • 🔒 Build the core loopLearn build the core loop with a short explanation, examples and guided practice. 22m
  • 🔒 Debug and improveLearn debug and improve with a short explanation, examples and guided practice. 20m
  • 🔒 Share and explain the gameLearn share and explain the game with a short explanation, examples and guided practice. 18m

Your instructor

A

AlinLearning Kids Learning Team

Age-friendly learning design & practice

This starter course is organised as short, guided learning blocks for children. Replace this team profile with the real instructor when the course is ready for launch.

Common questions

The age range is shown on the course card and lessons are kept short and activity-based.

For younger learners, we recommend a parent or guardian helps set up the activity and checks progress.

Most activities are designed for a short 15–25 minute learning block rather than long screen sessions.

Yes. Repeating a lesson or activity is encouraged when a child needs more practice.

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